It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
This is a terrific descriptive writing lesson. Children contrast the inside of a tent (at night) to the outside.
Lesson summary:
1. Vocabulary/simile sorting activities for 'meaning breakdown' and then for inside/outside
2. Release high attaining (AMA) writers to do indoor/outdoor writing independently
3. Shared (teacher led) writing of ‘indoor’ for everyone else
4. Rest of class use word bank (developed during part 1) for independent ‘outdoor’ writing
It would work well from Y2 upwards - I used it in Y3, but I can imagine older writers enjoying this activity.
Children use images and word banks to create wonderfully rich descriptive writing.
You are buying:
a detailed lesson plan and presentation, with inside/outside image
word banks
tasks
suggested shared writing
Enjoy!
I couldn't find much out there on KS2 noun phrases. Lots of stuff for KS1, but I feel it still needs pushing in KS2. On top of that, I couldn't find any decent short texts for sci-fi writing...
So here is a very exciting - but also brief - sci-fi text. Children have to expand the noun phrases. There are 6 suggested ways they can expand nouns and a detailed word bank to support them.
The text could also be used as a model for writing - it would be easy to play with it create something entirely new.
Worked for my class.
Teach modal verbs in the context of the amazing 'Guinness surfer with horses' advert (young teachers: google it).
Assessment focus:
I know some modal verbs, and I can explain why they are useful.
I can use modal verbs statements and questions.
I can use modal verbs creatively to show possibility/likelihood.
In this fully resourced lesson, pupils learn about modal verbs and then use them in sentences about the doubts and worries of the surfer in the advert and the dangers he faces.
There is clear differentiation for high attainer, on track learners and SEN learners.
The powerpoint will guide you through.
Enjoy!
I can use a hyphen to combine words and create compound adjectives.
Explanation
Children need to understand how hyphens can be used to avoid ambiguity (e.g. man eating shark versus man-eating shark, or recover versus re-cover). Also, an understanding of hyphens can add descriptive depth to noun phrases (e.g. the creature) when they are used to form compound adjectives (the ferocious-looking creature). In the compound adjective ‘ferocious-looking’, the hyphen shows that the two component words have a combined meaning.
Aim: using the ‘dice guide’, roll to create six compound adjectives with hyphens that you could use before a noun (e.g. muddle-headed monster). Write definitions for your compound adjectives on your ‘game card’. Keep unusual or ridiculous combinations too!
Have fun playing with words!
There are lots of resources already available for expanded noun phrases, but none that really challenge children to develop their vocabulary and make really adventurous or precise choices.
This dice activity encourages children to try out new word choices from extensive word banks, and it is fully differentiated into three versions. In its simplest form, children add adjectives and pairs of adjectives to noun phrases. In its most challenging form, children may have to add two compound adjectives and a preposition phrase - this can result in some wonderfully descriptive sentences.
It all depends on the roll of a dice. Of course, teachers that love using my games will have guessed that already! Try it with your class and then ask them to apply the skill in their next composition.
Fully editable so that you can easily adapt it to the unit you are working on by changing the single clause sentences that the children will be developing.
*The main version here works well with myth, legend and adventure, but I have added a sci-fi version to show how it can be adapted for use with any fiction.
Create stunning descriptive sentences about WW2 settings. During this sentence building activity, young writers describe damaged homes, a pier and a pavilion. You could quickly edit the images and the word banks to match landmarks in your local area. We went on to use the sentences we created in stories set during WW2. Enjoy!
Teach children the important skill of organisation within a paragraph. Essential for non-fiction writing. This bundle is suitable for information writing, persuasive and biography writing.
Play this to develop children’s understanding of clauses and to encourage children to vary the number of clauses they include within their sentences. I have tried so many approaches to teaching this, and I have had the most success with this one.
Assessment focus
I can understand the terms ‘clause’ and ‘conjunction’.
I can write sentences with one or more clauses.
I can write sentences with many clauses, without confusing the reader.
Here you will find three versions of the engaging dice activity ‘Clauses, clauses, clauses’.
In its simplest form, children write one or two clause sentences, using a limited number of conjunctions. Other versions go up to six clauses - very tricky!
I have also included an extra version (my favourite activity for teaching clauses, conjunctions and multi-clauses sentences) called ‘Clauses, clauses, clauses - scavenger hunt version’. This activity promotes lots of talk around word classes and building multi-clause sentences.
I recommend playing this a few times across the school year, as these skills need revisiting many times to build confidence.
I hope your class find these activities as useful as mine did. Good luck!
I have edited the National Curriculum into a word document that just shows the grammar content to be introduced in each year group (and the glossary). I find this useful for staff training purposes - hope you find it useful too.
I can use the relative pronouns ‘who’, ‘which’, ‘where’, ‘when’, ‘whose’ and ‘that’ to write relative clauses.
Specific relative pronouns are used when referring to different nouns. The fun dice game ‘Meet the relatives’ encourages children to think about which relative pronoun is most suitable for the noun in the sentence. The aim of the game is to be the first player to write an embedded relative clause using each of the relative pronouns on the game card.
There are three versions of the game, to ensure that all learners are included and appropriately challenged.
Enjoy meeting the relatives!
Two engaging dice games exploring two different functions of colons (lists and explaining the previous clause). Better than worksheets!
I have also included a two useful resources about dashes too.
I can use a colon to introduce a list (when the clause before the list is independent)
This fun dice game gives children lots of opportunities to use a colon to introduce a list.
I have included three versions of the game, to ensure that all learners are included and challenged appropriately.
On track version: In pairs, use the on track dice guide. As players progress in the game, they must shade one colon on their game board for every item (or noun phrase) they include in each list. The first player to reach the finish is the winner.
Support version: In pairs, children use the support dice guide. During each round both players create a list sentence, using the opening clause on the dice guide, and a list of noun phrases. There are visual prompts on the dice guide to support writers with ideas.
Challenge version: Use the ‘on track’ dice guide, but ask the children to experiment with lists made up of expanded noun phrases that include commas, wherever possible. They can try using semi-colons to separate the items in each list.
Example of a sentence that could be created by playing this dice game at challenge level:
To create her magic potion she needed the following: wild mushrooms, from the lower field; oak bark, from the oldest tree in Western Wood; three long, white feathers and a twist of fresh sap, not more than a day old.
Your class will soon get the hang of colons to introduce lists if you play this for a session.
Assessment focus
I can use colons to explain and add detail (description: detail)
I can use colon sentences in non-fiction writing
Colons can be used for various purposes (before lists, introducing quotes), but this activity focuses on the use of the colon to separate two main clauses. By playing this dice game, children get plenty of opportunities to practise this skill, whilst finding out about some very creepy creatures.
There is also a version of the activity for learners that need a lot of support, and an explanation of what to do with your high attaining writers.
Enjoy!
Two dice games for KS2:
‘Point or show quantity’ pupils explore the two basic functions of determiners.
‘Introduce the noun’ pupils add determiners to noun phrases and sort determiners into groups.
Both games have a competitive element but are tightly focused on the following objectives:
I know that determiners have two jobs: ‘pointing’ or ‘showing quantity’
I can use determiners accurately in sentences
I can use a wide variety of determiners to introduce nouns
I can sort determiners into groups
Determiners can get a little confusing for primary school aged children when you get beyond simple ‘a’ or ‘an’ activities. How far you go with your class is best judged by you (of course!).
Through the presentation (which you may wish to simplify, depending on how far you wish to go with determiners) and engaging dice games, children will use lots of talk, and really engage with this tricky-to-define but important group of words.
I always seem to get the best writing from my class when there are strange creatures and beasts involved. If you do too, I think you’ll love these plans and resources.
Here are three of my favourite writing units. I have used them in Y4, Y5 and Y6.
There is 3 weeks of myth writing, inspired by the traditional story ‘The Asrai’ (a mysterious lake creature).
There is 3 weeks of legend writing, inspired by a short version of ‘Beowulf’.
There is 3 weeks of legend writing, `
1 week of performance poetry and book making inspired by ‘Theseus’.
There is 1 week of poetry writing, inspired by ‘The Kraken’.
This resource is 15 fully resourced sessions exploring the Anglo-Saxon legend Beowulf. Everything you need - models, PowerPoint slides, activities - is included in the ZIP file. The previews you can see show snippets of the first five sessions. It has been created for Year 5, but could be used in other KS2 classes.
The unit draws on many versions of Beowulf. The model text harnesses the rich language used in Beowulf: dragonslayer by Rosemary Sutcliff.
Each session has been carefully sequenced. The unit begins with immersion into the story through images and drama. There are also reading fluency and comprehension activities. Children in engage in short burst writing activities to learn and apply new skills. They also explore the key features of legends through a tool kit. Towards the end of the unit, children pick from a wide range of hot tasks, choosing the one that excites them most. Finally, children create their own legends, making use of planning grids and storyboards.
This unit is ready to go. Creative teachers (and children!) will enjoy getting stuck-in to this one.
Please also check out my other units, including ‘Theseus and the Minotaur’. with every lesson creatively planned in detail and many sessions resourced for SEN, EXP and GDS. https://www.tes.com/teaching-resource/theseus-and-the-minotaur-3-weeks-of-detailed-planning-fully-resourced-and-differentiated-11914692
This is a 3 week English unit on myth writing. If you buy this, just use the zip folder - the other resources are just there to preview. I have used this myth many times and developed it each time. It always gets fantastic writing from children, regardless of their attainment. The model text follows the pattern of a ‘warning story’, and it is flexible enough allow young writers to create their own unique myths.
I have adapted it for use in Y4, 5 and 6. I am sure it would work in other year groups too.
Within the zip you will find:
detailed and creative planning to a high standard;
a very short version of the traditional story the Asrai, to be used as a model text;
a tool kit (or set of success criteria);
planning sheets (differentiated);
peer assessment sheets (differentiated);
some of my dice grammar games that can be used during the unit;
writing prompts;
comprehension questions.
I am sure you could quickly adapt this for use in your own class - it is ready to be used!
I hope your class enjoy writing some incredible myths, using the simple pattern of ‘The Asrai’.
This is a whole lesson about the spelling patterns able and ible.
It includes 2 short quizzes, making up new words and a fun writing activity that encourages children to apply their understanding, using a tried and tested word bank and a fun (persuasive) context.
Great for spelling and sentence work.
Assessment focus
I can compose simple and compound sentences.
Explanation
This is two versions of the same game. By rolling dice and flipping cards, children construct their own simple and compound sentences. The second version has lots of silent letters words as this was a spelling focus in my class.
It is an effective way of making sure that children are secure with these basic - yet important - sentence structures.
*In this resource I have argued against space travel and computer games as I thought it was likely that most of my class would like to take the opposing view for their own writing, later on.
A fully planned and resourced lesson, complete with differentiated activities and a model text.
First, children learn the opening paragraph to the model text ‘Computer games are harmful to children’. This should be quick and easy to learn – add a few actions if you wish. Use the PowerPoint or a text map to support.
Then, take a quick look at how the text has been changed to the subject of space travel.
What has changed? What has stayed the same?
Briefly explore the idea that, in persuasive writing, if you can write one opening paragraph, you can write hundreds. It is simply:
• Introduce the subject of the debate
• Introduce which side you are on
• State that you have many strong arguments
Next, move on to looking at the how the first argument is structured. Again, it follows a pattern:
• Topic sentence – to introduce the key idea of this particular paragraph
• Facts and opinions
• A rhetorical question
On a flip chart or screen, show how you can use this simple structure to write a paragraph against exploring space on the subject of safety. There is an example of how you could do this on slide 8.
Now the children should be ready to try this structure themselves. During independent time they use the same structure to create their own persuasive paragraphs about space travel.
After this they can organise persuasive paragraphs about anything they choose.
I have had great success with this approach and so have my colleagues. I hope you find it useful too.